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Project 42: AUSVETPLAN Management manual: Laboratory preparedness

Overview

The AUSVETPLAN Management manual: Laboratory preparedness has been updated by the AUSVETPLAN technical writing group. It also has support from the Laboratories for Emergency Animal Disease Diagnosis and Response network and the Subcommittee on Animal Health Laboratory Standards.

The manual was endorsed by Animal Health Committee in April 2024 and published on the Animal Health Australia website.

Project Lead: Animal Health Australia

Project 41: An augmented reality app to demonstrate the signs of four sheep emergency animal diseases

Overview

Animal Health Australia and the Department of Primary Industries and Regions, South Australia funded the development of an app, Sheep EAD AR. This app is available in the Apple, Google play and Microsoft App Stores.

Producers and other stakeholders can use the app on mobile devices and the HoloLens to identify signs of FMD, bluetongue, scrapie and sheep pox.

Project Lead: Animal Health Australia

Project Contact: aha@animalhealthaustralia.com.au 

Project 39: Exercise Milky Way

Overview

Animal Health Australia (AHA) developed and led Exercise Milky Way. It was a joint industry and government exercise to test the raw milk movement controls from the AUSVETPLAN Response strategy: Foot-and-mouth disease Version 5.3.

The simulation exercise was conducted from 28 August to 15 September 2023. The key outcomes were:

Project 38: AUSVETPLAN Response strategy: Lumpy skin disease

Overview

In 2023, AUSVETPLAN Response strategy: Lumpy skin disease Version 5.1 was published on the AHA website. Updates included relevant learnings from Exercise LSD2, a government and industry exercise held in December 2022 to test components of the previous version of the AUSVETPLAN Response strategy: Lumpy skin disease.

Project Lead: AHA

Project Contact: aha@animalhealthaustralia.com.au 

Project Status: Complete

Project 25: Virtual reality to support foot-and-mouth disease training (phase 2)

Overview

Phase 1 of this project described how VR could be used to create cost-effective and expandable training applications for animal handling and biosecurity. Based on the results of phase 1, and improvements in technology, a second phase was commissioned.

Phase 2 involved trialling an updated VR experience that operates on the Meta Quest 2 headset (formerly known as the Oculus Quest 2).

This project is complete and the reports are available on the department’s website.

Project Lead: Department of Agriculture, Fisheries and Forestry

Project 24: Mitigating on-farm antimicrobial resistance risks for livestock industries

Overview

This project aimed to improve the understanding of the transmission pathways and biosecurity priorities for reducing AMR risks in livestock enterprises in Australia.

The project provided livestock producers with a framework to assess the risk of AMR transmission into, within, or out of, their enterprises. It allows them to make informed changes to reduce the risk of spread of AMR and improve biosecurity.

Project Lead: Coombe Consulting